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Normalize Audio

Normalize Audio (v1.0.0)

Normalize Audio

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Inputs:​

Name: Target Integrated Loudness (LUFS) 

Type: string

Tooltip:

Target integrated loudness in LUFS (Loudness Units relative to Full Scale). \n
This is the average perceptual loudness the output file will be normalized to. \n
Common values: \n
-14.0 = Spotify / YouTube streaming standard \n
-16.0 = Apple Music / AES streaming recommendation \n
-23.0 = EBU R128 broadcast standard (default) \n
Name: Target Loudness Range (LU) 

Type: string

Tooltip:

Target loudness range in LU (Loudness Units). \n
Controls how much dynamic variation is allowed between quiet and loud sections. \n
A lower value produces more consistent loudness throughout the file. \n
A higher value preserves more of the original dynamic range. \n
Typical values: \n
3.0-7.0 = Compressed / consistent (speech, podcasts) \n
7.0-15.0 = Moderate dynamics (most music, TV) \n
15.0-20.0 = Wide dynamics (classical, film) \n
Defaults to 7.0
Name: Target True Peak (dBTP) 

Type: string

Tooltip:

Maximum true peak level in dBTP (decibels True Peak). \n
True peak accounts for inter-sample peaks that occur after digital-to-analogue \n
conversion or codec processing, and should be kept below 0 dBTP to prevent clipping. \n
Common values: \n
-1.0 = EBU R128 / streaming platform recommended ceiling \n
-2.0 = Conservative headroom for lossy codec safety (default) \n
Name: Max Gain (LU) 

Type: string

Tooltip:

Maximum gain in Loudness Units that will be applied. \n
If the required gain exceeds this value, normalization is skipped \n
to avoid amplifying noise in mostly-quiet files. \n
Defaults to 15

Outputs:​

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